

In such case, the greatest danger for the player is his oldest son, who will try hard to take over the power and without hesitation starts civil war or coup d'etat. It's very uncomfortable rule, because makes the oldest one is a successor and white-haired characters tend to die quickly what causes a chaos in the country.Īll the more that during the few first years of new ruler's reign there is a bigger probability of vassal's rebellion. Seniority is a law according to which the oldest member of the family inherit all titles of the dead sovereign. More about it, you'll find in House: Marriages.

In that way the second or the third generation you will gain the crown. If this system is the actual one in the country, it's enough to marry one of ruler's daughter and then kill all her brothers and older sisters. Primogeniture is the simplest and the most intuitive system of succession, useful not only for kings but also for players who want to climb on the career levels.

Primogenitural model meets also a big aversion of nobles, so it's possible to realization only in countries with strong central power. This fact gives a reason to have a minimal number of masculine descendants and few daughters jump to the chapter House: Basics. It's the most comfortable option from the available of course from the player's perspectivebut it causes much of rumors between monarch's sons. Primogeniture is a rule according to which, the oldest son of the monarch takes all of father's titles. This issue is often problematic for the players, so I'll pay an attention to it. On next pages you'll read about all available succession laws. There are no doubts, that some political systems are more profitable for the monarch than the others. Its consequences is a fact, that after taking the power in particular domain, you have to usually try to make a proper position for your descendants. Each of those countries is treated separately, there is even no common laws about the heir's sex. It means that the king of Poland and Lithuania can subordinate to the primogeniture in one and to the feudal elective in the other. Completing all of this assumption is a hard task, so in the Problem? Every kingdom you possess can have individual succession laws. It's even more problematic since the succession laws can be changed only after completing six assumptions. Characters constantly throwing the logs under the player's legs, forcing him to think and balancing between influence zones. Unfortunately, the reality of Crusader Kings II is rarely comfortable and steady. The most comfortable situation is of course, when the crown come straight from the king to the oldest son, without any voting and additional problems like fratricidal fights. Giving a power to the descendants is one of the most game's element.
